The next sequel to the best selling PC game of all time has been announced by the folks at Electronic Arts with a new The Sims 3 Teaser Website. There’s not much there at the moment, but they promise all will be revealed on March 19th.
If you can’t wait that long and happen to be a subscriber to Games for Windows: The Official Magazine then you can check out the 12 page preview they have. It’ll hit newsstands soon, but the folks at 1Up.com managed to snag a sneak peek:
The biggest change to The Sims 3 is that it takes place in a wide-open, constantly changing neighborhood—a much bigger sandbox, if you will, and a much more complex simulation. The town and park you see on the cover image to the right (click to enlarge) exist in the same seamless space as your Sims’ household, and what you do outside your home now matters as much as what you do within. (Yes, previous expansion packs added out-and-about activities, but they were always separate sub-games. Here, everything’s completely integrated.) The game also sees a major shift in how Sims’ motives are handled: Individual meters indicating bladder and sleep-deprivation levels are replaced by a new system of discrete moods, the aim being to get players off the treadmill of fulfilling primal eat-sleep-pee-repeat requirements so they can focus more on, well, going out on the brand new town.
Sounds like the game is getting a major overhaul and will lose that weird time-warp effect that going into the other areas induced (the time of day when you left the house would be the same when you returned no matter how many days you spent in town or wherever). The removal of having to tend to every basic need should be a nice change as well. The first two games were regularly played in our household so I’ll be checking things out on the new website come the 19th.