A sequel to “Tron” comes a step closer to reality.

I was a big fan of the original Tron and I can remember waiting anxiously for its release as it was a film for my people, video gamers. Ever since the release of the Tron 2.0 video game there have been rumors of a sequel and Disney was reportedly interested in the possibility. Now word comes from The Hollywood Reporter that it’s one step closer:

TORONTO—Commercial director Joseph Kosinski is in final negotiations to develop and direct “Tron,” described as “the next chapter” of Disney’s 1982 cult classic. Sean Bailey is producing via the Live Planet banner, as is Steven Lisberger, who co-wrote and directed the original film.

Kosinski, who last month signed on to helm the remake of “Logan’s Run” for Warner Bros. Pictures, will oversee the visual development of the project and have input on the script, which is being written by “Lost” scribes Eddie Kitsis and Adam Horowitz. Story details are being kept secret.

The original, about a computer programmer thrust into a computer and forced to fight in games he helped create, is remembered for its sci-fi gladiator-style battles and groundbreaking special effects. It was the first movie to use computer-generated images instead of models and other optical effects in conjunction with live action. The arcade game based on the movie was so popular that it earned more than the movie.

When making the original, in order to convince the studio to take a chance on a first-time director, Lisberger shot a test reel, financed by the studio, involving the deadly Frisbee battle. In a case of historical synchronicity, sources said one of the things Kosinski will be doing is working on a sequence involving the movie’s Light Cycles to work out his vision for the movie. Sources also said visual effects personnel, for many of whom “Tron” was an inspiration to enter the business, already are jockeying for pole position to work on the sequence.

It’s somewhat telling how far we’ve come that the Tron 2.0 video game running on a desktop PC effortlessly reproduced better looking effects than what the original 1982 movie had so revisiting the world of Tron should be cake for special effects houses these days. The real question is: Given all the advances in computing and video games in the time since then can they update the story enough to make it appealing to current audiences. Back in 1982 vector graphics were hot shit in arcade games so a world that looked like it was primarily based on vector graphics seemed only natural, but games these days are getting closer and closer to looking like the real world so will those old school vector images still work as a setting?

Not that it matters, I’m a big enough fan of the original that I’ll see it regardless just for the nostalgia factor. About the only way I wouldn’t is if Uwe Boll were to direct it.

1 thought on “A sequel to “Tron” comes a step closer to reality.

  1. They could definitely do something awesome visually with Tron 2.0. I’m pretty happy about Logan’s Run, as well. I loved the novel, and it could have made such a great film, if only it hadn’t been so bastardized.

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