The guys over at Planet Half-Life have an arcitle up on a presentation given by Valve’s Viktor Antonov at the recent Siggraph. The pic over to the right and the two along the bottom are all taken from the upcoming release of Half-Life 2 and show just how realistic video game graphics are becoming. Some of the images in Viktor’s presentation were near-impossible to distinguish from real world photographs.
At the Siggraph conference in Los Angeles, Valve’s Viktor Antonov participated on a panel entitled, “Next Generation Game Visuals.” During his part of the presentation, he used a Powerpoint presentation to illustrate world creation, research, architecture, lighting, and concepts for the art direction of Half-Life 2. This article recreates the highlights of that presentation.
This game can’t get here fast enough for me. I just hope my PC is up to the challenge of running it at a decent resolution with all the goodies turned on. DOOM 3 starts to choke my PC at 800×600 with medium quality settings and this looks way better than DOOM 3 in my mind. It’s hard to believe we’ve come so far since the days of PONG and the Atari 2600.